Maze Screens are a common type of screen found in most PCGs.
A screen with a top-down view which is a maze. The main character must not only fmd the correct path, but also solve puzzles to open pathways, get past enemies, etc.
COMMON FEATURES[]
- Maze screens are often patrolled by 'Guys'[1][2], some of which may be on motorcycles[2] or have guns[2]. These are sometimes substituted for other types of enemy, however.
- Paths which lead to nowhere. Some paths within the maze lead off the screen[2], deceiving the player into thinking it's a way out, when in fact it leads to death in one form or another- Often they falloff the edge into a crocodile pit, or are sucked into the vacuum of space, etc.
- Passage to an airport. It's tradition for a maze screen to come immediately before a 'Flight Screen' [2][3], with perhaps a one- or tWo~screen interruption, which is usually a puzzle to get into the plane itself. In some games, there was an airplane or space ship in the maze screen itself[3][4], while in others one must leave the maze screen to go into an airport[2].
Appearances[]
- Many times in Series 1
- The Fabric of Reality has a maze screen made from mixed elements of the disintegrating reality.
- "The Evil League of Evil-Ness" features the maze screen in Xaq's backyard.
- "The Ancient Secret under Shri" has a massive maze screen when Ari first falls underground, a network of catacombs.
- "Genesis" features a maze; though not technically a maze screen, the creator considers it her version of a Maze Screen.
- Episodes 1 and 2 both are laid out similar to maze screens, especially 2.
Citations[]
- ↑ Xaq Series: "PCG Anniversary Special II"
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Pierre Series: "The Evil League of Evil-Ness"
- ↑ 3.0 3.1 "The Last of the Zorelta" by Xaq
- ↑ The Gnome Saga: "Gnome: The Return" by Xaq