Paper Computer Games
Paper Computer Games

Xaq Xaq 19 April
2

PCG Wiki UPDATE!! New Features!!

! (Added just for fun, a blog post needs an image!)]] Hey Folks! Today I've added some new features into the PCG Wiki!


  • Now, (on the desktop version), when you hover your mouse over a citation, a little box pops up, showing the citation!
    • Try it -- hover your mouse over this citation:
    • UPDATE: I've now removed this feature -- it wasn't working properly, and it got annoying and distracting. -Xaq 4/30/2024
  • There's now a "back to top" button you can click, which takes you back to the top of the article!
  • On the table of contents of any article, there's now a button you can click to make it "float".
    • Which means, as you scroll down the page, it will come with you and stay on the same part of the screen!
    • While it's floating you can click and drag it around …


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Xaq Xaq 19 February
1

yo

yo

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Xaq Xaq 4 January 2023
1

Test

@Xaq@mastodon.sdf.org

@Xaq@mstdn.social

yo yo to

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Xaq Xaq 13 December 2021
2

There's Finally an Article About Me!

The time has finally arrived, folks. In all the history of this wiki it's been weird and ambiguous since I'm both a character (Xaq (character)) and a real person. Like, if you're making an article and you try to link to "Xaq", where does that go? Before now, it's gone to the article about the character.

Which causes problems. Like what if you're making an article about a PCG made by me, and you want to type "____ is a PCG by Xaq", and link it to my name? That would just go to the character. But what if you want info about me, the creator? Well, that problem's now been solved.

From now on, if you link to my name, it'll go to an article about me - the creator. Like this: Xaq!

Of course, this means I've got my work ahead of me to change all the …

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Xaq Xaq 12 April 2016
3

Multiplayer PCGs

In the most recent session of Balzak Globotron, we did an epic crossover event. Ari and his party from Fried Calamari appeared and teamed up with the Balzak crew. Since then I've had discussions with the players about the idea of multiplayer PCGs.

One of them pointed out that, with enough players, the game would just naturally evolve into a more traditional paper and pencil RPG over time.

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